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On the agenda: the skillsets required within sports, entertainment, and media organizations to conceive and execute the most authentic and contemporary online and offline experiences in sport.
The output is applicable to sports industry entities, but also to music, gaming and any lifestyle sector where fans live at the heart of the business ecosystem.
The 16-page report charts the most resonant talking points, while Claire Telling and Eric Guthoff, co-CEO and Partner of Grace Blue respectively, reflect on the discussion, provide some contextual analysis, and offer a way forward for an industry driven by its fan offering.
The report is free to download and requires a basic set of details. We will not share these details with any third party, but if you’re happy for us to share them with Grace Blue – and Grace Blue alone – then please do tick the box where prompted.